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About us

The company

Once upon a tickle of time, on a day both stormy and fine, was born a venture named Edda Knowledge, right as the sun smiled upon their college. This tale of Edda, so clever and bold, starts at Lund University, where wisdom's gold. Three engineers, master's of logic and code, met two cognitive scientists, explorers of the mind's winding road. Their task, quite intriguing, left no room for fatigue, to find if a virtual world could real experiences besiege. With minds intertwined, in pursuit of the test, they discovered, oh yes, virtual can stand up to the best! And so it was settled, with a hearty cheer, the foundation of Edda Knowledge was standing, clear. Thus was born, in stormy weather and light, a truth so profound, so incredibly bright. For reality or virtual, the line was so blurred, the birth of Edda Knowledge, was the tale that emerged. A company designed to enlighten and teach, with virtual reality within arm's reach. Guiding teachers and students on this educational quest, Edda Knowledge stands, up to the test.

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The company

"To improve learning for all students".

With this objective, Edda was founded and our attention was drawn to the Swedish school's need for new high-quality learning tools. The past century has slowly but surely redrawn the conditions for learning, and with the latest technical acheivments, learning can be made more educational, engaging and adapted for all students.

Edda consists of two important parts: our research and our development. To ensure a high quality of the teaching materials we develop, these are critically reviewed in what constitutes our research. There, the learning provided by the teaching materials is carefully examined, and how this compares with traditional teaching materials.

The team

Two Scanians, a BorĂ¥sian and a Gotlander together form Edda Knowledge and make up the core team. Our interdisciplinary competence comes from the different subject backgrounds we have - among these are information and communication technology, VR-expertise, philosophy, cognitive science, usability design, linguistics, and learning technology.