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Do you want a demo of the labs in Physics 1? Contact us: [email protected]

Archimedes' Principle

The experiment involves dropping spheres of varying volume and density into a beaker filled with different liquids. Students observe how much liquid is displaced to an measuring tube, and also weighs the displaced liquid. Force vectors are placed upon each object which shows what dynamic foces acts upon it, which varies depending on the volume and density of the object as well as the density of the liquid.

Electricity Theory - Coulomb's Law

The lab begins with a basic introduction to what a electric charge is. It explains the positive and negative charges and the principle that all charged objects have an electric field.

The next part of the lab contains an investigation of Coulomb's law and its importance to electric fields. The lab visualizes field lines and offers opportunities for students to interact with the electrical fields, as well as explaining the most important properties of electric fields.

During the lab's interaction segments, the students get to experiment with different objects and assign charges to them to see how these are affected. With the help of an electroscope and coulombmeters, the student can measure those charges and observe behaviors of electric fields.

Nuclear Physics

This lab allows students to explore the relationship between electrostatic force, strong nuclear force and the distance between nucleons in a atomic core through an interactive experience. This is achieved by letting the students interact with an enlarged model of an atomic nucleus, where they can add or remove protons and neutrons. The results of these changes are visualized through dynamic force arrows and various types of decay (alpha, beta, etc.) are presented.

The interactive elements in this lab include adding nucleons, either protons or neutrons, to an atomic core. In addition, you can create alpha, beta etc. decay and to observe different decay processes in the atomic nucleus over time.

Coriolis Force

The Coriolis Force lab allows students to explore the Coriolis Fore through two parts.

In the first part, the students throw a ball into a target on a rotating surface, similar to miniature golf, and observe the curve of the trajectory. By pausing the rotation, it allows you to follow the actual (straight) trajectory of the ball.

The second part focuses on the Earth's rotatation and how the Coriolis effect affects the rotation pattern of the clouds etc. The students get to put the Earth in movement, measure the speed at different latitudes, and observe the consequences of rotating low pressure areas on the earth's surface.

The interaction includes students being able to adjust rotation speed for to see how it affects the trajectory of the ball.

Newton's Laws

This lab teaches the principle behind Newton's laws of force and demonstrates how forces act upon objects in different planes. Students will learn about Newton's three laws of force and how they relate to each other through various interactive exercises.

In Newton's first law, students perform an exercise with an air-hockey table, where they can place blocks and forces are plotted in real time unto the block. By starting a simulation, they can observe how the power arrows affect the movement of the blocks.

Newton's second law is explored through exercises with blocks of different mass, there students add different amounts of force and observe the results.

Newton's third law is explored using color-coded force vectors associated with various objects, as well as with the help of interactive walls on the air hockey table.

Theory of Relativity

In this lab, both the general and the special theory of relativity is explored. By placing the student in a digital space landscape, where planets bend time-space, they can observe and manipulate how gravity and spacetime are connected.

The concept of special relativity, time dilation, is demonstrated using a model train track. The train can be accelerated towards the speed of light, and two clocks help students see that time is slowing down on the train as it approaches the speed of light.

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Technical information

Hand tracking and hand controls are supported

All VR headsets are supportedIncluding wireless ones like the Meta Quest 2

Fully simulated environment

Realistic physics engine